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FIFA 10 is making a big impression at the GamesCom show in Germany.
Here is the latest gameplay trailer.
Tom Bramwell, games journalist at Eurogamer.net has published his views of a hands on. He concludes that: ‘Frankly, though, they could take them out completely, and strip away most of the licences, and ditch the improved animations and player likenesses, and FIFA 10 would still impress. It’s the ultimate testament to its transformation, in a sense, because what would be left is a similar vision to Pro Evolution Soccer during its heyday of a few years ago. It’s hard to imagine that the finished game, which of course does include all of the above, will be any less revered: over dozens of matches between half a dozen cynical football fans across two days at EA Canada, there isn’t a single dull game, and it’s hard to recall a single pattern emerging – either as a result of the game, or of a player’s lack of tactical imagination. But then, as with the set-piece creator, appearances here are deceptive, and this is arguably the key to EA Canada’s growing success over the last few versions of FIFA: the realisation that the guts of the game may not belong on the back of the game box, but that, once combined, they justify the front of it. They make the difference between a facsimile of football, and football itself, and selling football to football fans works. Five years after we expected little from the series, it’s not shocking to discover that FIFA 10 is the best embodiment yet of that ideal’. Take a look at Tom’s full article here: http://tinyurl.com/mf4zeq
Burnout Paradise is a game that keeps on giving. Last week Big Surf Island DLC came out. Have you had a chance to explore the Island. My favourite is the big ski jump—if you haven’t found that yet, search today. It is the biggest jump in the game and is phenomenal.
There is a great feature on Eurogamer this week and their Digital Foundry section. Richard Parr, Technical Director for Criterion Games and Alex Fry, Senior Engineer, give an insight into Burnout Technology over the years.
As some developers talk about maxing out the limits of the power of the Xbox 360 and PS3, Parr & Fry believe that: “It’s nothing new, you hear it all the time… we’ve maxed out, we’re the best,” says Fry dismissively. “That’s proof that you’re not the best,” Parr chimes in. “It means you’re out of ideas.” “You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do,” adds Fry. “Whether it’s a sequel or whether it’s a new game, you learn to do things differently… better. The constraints go away because you learn. While it’s nice to say you’ve maxed something out, there’s not really any point.”
So EA SPORTS Active is out now. EArl has his copy…..and this is my final entry for the week as I have donned my tracksuit bottoms and Lycra top and ready for a hard workout. This really is a fun way of exercising….why not try it out this weekend? If you do….post your comments on this thread and let us know how you get on.
On my way out of the office, I just saw that Eurogamer have posted an ‘EA Sports Eurogamer TV Special’. EArl is a big fan of Eurogamer TV and Johnny Minkley is a talented journalist with a great sense of humour. Here we see Johnny break sweat, (a lot of sweat!!!), over EA SPORTS Active, play Wii Grand Slam Tennis and preview Fight Night Round 4.
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