
Battlefield 1943: Online Gaming at it’s best?
Online gaming. THE big issue for the future of gaming. I thought it great to share this article in the San Francisco Chronicle on EA’s strategy toward Online Gaming. Take a look here: http://tinyurl.com/mdzb5h
The article discusses some big issues. First up piracy and the issue of an early version of The Sims 3 getting pirated in the marketplace. However, EA’s first week of sales was over 1.4 million copies, helped by EA with-holding a new world from the retail game, which could be downloaded by authenticated users, (ie buyers of the retail game), for free. This approximated to a third of the content. The feeling was that this tactic encouraged more to buy the game, including those pirating the game.
EA CEO John Riccitiello is committed to online. He recently stated at E3 “We want to make games a place you go rather than a thing you buy”. Riccitiello believes EA’s future lies in broadening the market and digitally delivering games and content, in various forms and payment models, to the millions of gamers across the world.
There are certainly exciting developments planned for Online. Be it additional games content DLC, full games to download, films to watch instantaneously, radio channels, access to Facebook & Twitter social networks, the ability to watch some specific TV Channels, and some even believe that in years to come we will have no need for consoles or boxes under the tv as we play via our TV linked to broadband on games held by remote servers. Exciting times for gaming…..love to hear your views.
EArl
FIFA has led the online charge. FIFA Online has 5 million players in South Korea. And the DLC FIFA Ultimate Team, shown below, has been a huge critical success as gamers sought to built their favourite football team

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