Inside EA Social Links

  • 18Aug

     

    Peter Moore, President of EA SPORTS, captivates the audience at Gamescom

    Exciting times for EA.

    Missed the latest EA announcements and game footage?  Well take a look at the EA Press conference at Europe’s largest gaming event.  Gamescom in Germany.

    What better way to catch up with the latest news than watching these videos.  (Those reading this on the InsideEA email newsletter will have to visit the site to see the videos).

    The EA Press Conference for your Viewing Pleasure

    Please note that these videos are set at 360p BUT to view in a higher resolution, click on the panel which says 360p and you get the chance to watch in 480p and even 720p HD.

    The EA Gamescom2010 press conference kicked of with The Sims for Consoles and first gameplay from The Sims Medieval.

     

    Next up in the EA Gamescom2010 press conference was Harry Potter and the Deathly Hallows Part 1. The “Weasley Twins” from the movies demoed the new Xbox 360 Kinect version. After that Executive Producer Steve Papoutsis introduced a never before seen gameplay scene from Dead Space 2.

    Producer Matt Webster from Criterion Games introduces the new Autolog feature in Need for Speed Hot Pursuit. Stay online connected with all your friends and challenge them.

    Greg Goodrich, Executive Producer for Medal of Honor, takes the stage and introduces part 4 of the video series. After that Dr. Ray Muzyka from BioWare has news for three of their upcoming RPGs: SWTOR playable for the public at gamescom, Mass Effect 2 for PS3 in January 2011 and the first trailer for Dragon Age 2.

    Nathan Camarillo from the EA Partners Studio Crytek introduces Crysis 2 multiplayer live on stage. Use the nanosuit in the dense urban surroundings of New York City.

    Tanya Jessen, Producer from Epic Games, and Adrian Chmielarz, Creative Director from People Can Fly, demo the SciFi Shooter Bulletstorm. After that EA SPORTS’ Peter Moore introduces EA SPORTS Active 2. Football superstar David Beckham will act as spokesperson for this new fitness game.

    FIFA 11 rounds up the EA gamecom press conference with an epic trailer and the announcement of the “Be a Goalkeeper” mode. René Adler will accompany Mesut Özil on the german FIFA 11 packshot.

     

    EA Press Conference: A Pictorial Insight  (note pictures are Copyrighted)

    EA SPORTS Active 2

     

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  • 31Mar

    Just as I promised the other day, let’s travel today to EA’s Head Office in San Francisco.

    EA corporate headquarters is based in Redwood Shores, California. Also known as EARS, EA Redwood Shores is home to a diverse range of development studios with franchises ranging from the bestselling The Sims, to the sci-fi horror title Dead Space and Dante’s Inferno.

    Located approximately 30 minutes from San Francisco, EARS is an amazing place to work. It has a real campus feel with great office space, two onsite restaurants, a large gym with the latest exercise equipment, a beautiful lawn for soccer and other sports, outdoor volleyball and basketball courts, and much more. The campus also features a number of cool meeting areas, gaming areas, and its very own Starbucks. Not far from EARS, in Emeryville, another EA team works on Spore.

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  • 29Mar

    DeadSpace-X360-Screenshot2.png

    Everyone wants to be a game designer.  It is by far the most popular topic that the recruitment team is inundated about…..how do I become a game designer?  What qualifications do I need?  

    Everyone wants to create the holy grail.  That ‘AAA’ hit that sells millions across the globe to huge critical acclaim.  But not everyone will be the next Will Wright or Miyamoto. 

    In the past we have highlighted a presentation made at the Swansea International Animation Festival called ‘Mum, Dad, I want to be a Game Designer’.  This is published on our YouTube Channel and has had 23,440 viewings and been rated at 5 Star by the Community.  It is a 50 minute presentation, so grab a coffee and settle in……click here and enjoy :)

    Also, extremely noteworthy is an interview published on our sister site www.ea.com by Lucian Tucker.   Lucian met with Rom Rodriquez, a Level Designer on Dead Space 2 to get more insight into breaking into Game Design…..over to you Lucian…

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  • 29Mar

    Dante's Inferno Spring Break 3

    Lucian Tucker from www.ea.com meets with Raasahn a Senior QA Test Lead, who provides a great insight into working as a tester in videogames.

    Raasahn leads “the QA team from the start of the project to the finish.” And unlike what you would expect, he came to EA 5 years ago with an interest in testing, not in making games.

    What’s your name and job title?
    My name is Raasahn Browder and my title is Senior QA Test Lead.

    And what do you do as a Senior Test Lead?
    Currently I’m training for the Project Lead position but as a Senior QA Test Lead, I’m responsible for multiple projects at a time, leading the QA team from the start of the project to the finish.

    How exactly does that work? Can you describe that process from beginning to end?
    Sure. At the start of the project, the main goal is information collection and finding out what the responsibilities of the QA team are for the project. Getting a GDD (Game Design Document) and formulating a test plan to see how to tackle the project is the focus at the start.

    Also setting up meetings with the developers and producers you are working with is a large part of it. Working within the time frame allotted with the testing plan that is created is the major goal.

    Once that is complete, the focus is making sure that all aspects of the title that is being worked on are covered with the staffing that is available.

    When that is all hashed out, working towards the milestones and updating the developers and producers with the progress of the title is very important so they can make any changes that need to happen so the title doesn’t miss any of the milestone dates that were set.

    Near the end of the project, the focus is more on making sure that all the loose ends of the project are tied up and there are no major issues that still are not addressed as well as making sure the title is in compliance with all the current standards.

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  • 29Mar

     

    This is a great insight into breaking into gaming, focusing on marketing that was recently carried on our sister site, www.ea.com.

    Over to Lucian Tucker for this interview:

    Recently, I’ve been seeing advertisements for EA games all over the internet. It’s almost as if the web sites know I’m a gamer. Well, they probably do. They know, for example, that I just searched for Battlefield: Bad Company 2. So if my interviewee Kate Cochran did her job correctly, Google and Bing are going to then show me banners for the game linking to the EA Store. And maybe I don’t click on the EA Store banner but instead go to some other web site–there is still a chance I’ll see another EA advertisement for Bad Company 2.

    As a Marketing Specialist however, Kate does more than make sure banners show up on Google. I’m not exactly sure why they call it “Specialist” though. Shouldn’t everyone who focuses on marketing at EA be a specialist?

    Kate Cochran

    What’s your name and job title?
    Kate Cochran, Marketing Specialist.

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