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As we have mentioned before being a Game Designer is often seen as the Holy Grail in careers in gaming.
Two videos to bring to your attention. The first is a basic overview into what makes a great game designer and the skills and experience EA look for……
The other video, is a longer presentation called: ‘Mum, Dad, I want to be a Game Designer’, given at the Swansea Animation Festival last year. With over 11,000 views and a 5 star rating this video is fast becoming a key insight into game design: (NB it is 50 minutes long)
Hope this helps. EArl
Mirror’s Edge: Lauded for its creativity as a first person action adventure
Imagine the blast you would get working on a game like Brutal Legend
Hey all. I thought now was a good time to recap our series on EA Career Paths. What we have endeavoured to achieve is to provide you with a series of videos and advice on the different roles available within a number of disciplines like art, programming/software engineering, production etc Then give you an idea of the skills and experience required for each role. Lastly, based on the experience of our managers, we have tried to define ‘what great looks like’ in that discipline.
Based on the emails I have been receiving and feedback overall, this is a popular series. It is also great to hear from Deans, Professors, Teachers on the merits of this advice. Rest assured we will continue to provide you advice which will benefit your career in the games industry….preferably at EA! As a reminder we have so far covered:
Maybe you get to test games like Dead Space Extraction on the Wii?
Games Testers are one of the most sought after roles in gaming. Often they are seen as glamorous roles….with testers playing games all day….and getting paid! Sounds like utopia. Obviously, this is not the case and QA (Games Testers) roles are a lot more complicated than that….and a lot more scientific and process related than you would imagine. QA roles are now careers that you can progress and gain promotion up to Directorship level. So what do testers do?…………..
Quality Assurance Technicians, or Testers, perform a vital role in game development, testing, tuning, debugging, and suggesting detailed refinements that lead to higher quality and better playability of the finished game. The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. In effect, they act as the game’s first audience, reporting on playability and identifying any aspects which could be improved. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.
If you would love to be a games tester, we are recruiting now and have opportunities across the world. As usual, first port of call is www.jobs.ea.com
To provide more insight, take a look at this video overview…..
EArl
Testing is underway for NFS Nitro on the Wii…very cool
Games like Beatles Rock Band have strong brands already but great marketers can get larger markets excited about games
Next up in our career paths series is marketing & sales.
The Marketing and Sales teams are critical to the success of any game. The Marketing team works closely with game developers to ensure the game has a clear design and a clear ‘X’ factor, (i.e., the defining element of the game that makes it unique and the ultimate reason behind why our customers should pay for and play our game). The Marketing team identifies the key audience for our games and tailors the marketing strategy to communicate clearly to the intended target. The Sales team is responsible for making sure the game reaches all relevant distribution points, so that our customers can find our games at their favorite shopping destinations.
Take a look at this overview of the different roles available within Marketing & Sales, what skills and experience EA looks for and how they define a great marketer or sales professional. Again…if interested take a look at the marketing & sales roles being recruited across the world today…. www.jobs.ea.com
Next up in our Career Paths series is…..a Producer.
An EA Producer is responsible for ensuring the successful delivery of a game to a high creative standard. Producers oversee the whole lifecycle of the game from concept to launch. Their role is to ensure that Game Designers clearly define the game concept (i.e., its ‘X’ or the unique idea that makes it stand out from other games), and the market positioning of the game (including defining the target audience). The Producer must then ensure the game stays on target throughout the whole development process. Producers provide the link and liaise between the development studio and the marketing and sales departments. They work with marketing to ensure the maximisation of the game’s marketing and advertising strategy and budget. Producers also co-ordinate the release of screenshots and demo discs with the game’s marketing manager, coordinate the outsourcing of audio, cutscenes, and language localization, and oversee focus tests on early versions of the game.
So take a look at this video from Matthew Jeffery, Head of Global talent Brand, giving an insight into the role of a Producer, what skills and experience EA look for…and a great definition of what a great Producer looks like.
Again, if this interests you….and you want to explore a career as a Producer….EA is hiring across the globe today…take a look at www.jobs.ea.com
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