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  • 16Nov

    dante_s_inferno_death 

    Following in our profile series, we continue to introduce you to more members of the Dante’s Inferno Team.

    First up, let’s introduce you to the latest member of the team to be profiled.  Rachel Mina Cross.

    Title: Lead Lighter

    What is it you do here on Dante’s Inferno?
    I work with a talented team of six lighters who along with the VFX team add to the final look of the game.

    What’s a typical day for you here at EA?
    I get in and attend morning dailies, head to the gym at lunch. My afternoons will include Lighting reviews, meetings, updating Lighting schedules and any work that I do at my desk is essentially adding lights to Dante’s path to lead him deeper and deeper into hell!!

    What do you enjoy so much about Dante’s Inferno?
    The creative background environments and amazing concept art for this game makes my job so much fun!!

    Where do you belong in hell?
    Gluttony – I crave cake and other yummy snacks! Especially around 3pm:).

     

    Name: Greg Reisdorf

    Title: Level Designer

    What is it you do here on Dante’s Inferno?
    I get to make the levels of hell! From the initial concept (based on the poem, of course) to the super secret hidden cambers that only 1 gamer in every 1,000 will find. I get to come up with ideas, put them in a computer and make them come to life. I also get to find out how bad most of my ideas actually are, it takes a lot of iteration and play time to get things right. However there are some ideas that are just no good at all. That’s when you have to know how to kill your babies, and where better to do that than hell. I’ve killed a lot of my babies… most were disfigured and mutilated from the start. But some I nurtured and tried to raise. But at the end of the day if you don’t kill that bad baby then someone else, generally a producer(baby killers), will. So I create levels by killing my babies.

    What’s a typical day for you here at EA?
    Since we are close to finaling the game my days currently go a little like:
    1) Get in, get coffee
    2) Review one of my levels with the other departments and leads
    3) Try to fix any major issues from the review
    4) Lunch
    5) Coffee
    6) Keep trying to fix stuff
    7) Get tired of fixing stuff and play the game.
    8) Coffee
    9) Fix some more stuff
    10) Help someone else fix something I broke a long time ago.
    11) Think about adding something cool… get my baby killed… go back to fixing stuff
    12) Help someone fix something that I just broke when I was trying to fix something else.

    What do you enjoy so much about Dante’s Inferno?
    The carnage and the variety in the levels of hell. There is a ton of awesome background information and great ideas that we get to pull from when creating the gameplay spaces, scenarios and puzzles.

    Where do you belong in hell?
    I’m pretty sure I would be sent to Greed.

    Before we sign off from the team.  Take a look at the latest Developer Insight Video…Heresy. 


     

    The Dante’s Inferno art leads standing at the Gates of Hell, at the Cantor Art Center at Stanford University, Palo Alto, CA.

      

    © 2009 Electronic Arts Inc. All rights reserved. All trademarks are the property of their respective owners

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    Posted by EArl @ 1:53 pm

    Tags: ,

2 Responses

WP_Cloudy
  • Dante's Mum:

    I really rally want to work in Hell. The best team in the world

  • download from xnxx:

    Awsome article. Bookmarked for future referrence

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