


Several of you have emailed asking for more of an insight into the Awards Ceremony. As mentioned previously the main information will be posted onto Manchester University’s Animation 09 site. But here is a few snippets of the day.
Animation 09: A pictorial overview

Toby Howard, Deputy Director of the Undergraduate School for Computer Science of Manchester University, is the superb host of the day. he kept the Awards moving at a fast pace, ensuring the audience was consistently engaged.

Simon Taylor, ‘Sick of School’ picks up his first award for Key Stage 4, Individual Award, of a Laptop!

All felt inspired seeing schoolchildren, so young, blessed with so much talent, collecting their awards

It was also very heartening to see so many females winning awards and demonstrating superb creative talent. Given the games & film industry has traditionally been very male dominated, this looks set to change in future generations, which can only rein-vigour the creative industries

Louis Durrant picks up his first Award of a Laptop for ‘Hip to be Square’ for Key Stage 3 Individual entrant.

Toby Howard builds up the excitement in the auditorium as he introduces the final Awards and builds up to the EA Special Awards

Matthew Jeffery, Head of Talent Brand congratulates the students on the high quality entries and asks whether there is a future Steven Spielberg, John Lasseter or Will Wright in the room. Kate Booth, European Outreach Manager gets ready with the EA Award prizes and looks on

Matthew outlines why all the entrants should be very proud and congratulates Manchester University on a Nationwide UK Competition for 7 – 19 year olds that attracted over 800 entries. Animation 09 was a huge success and Manchester should be applauded for it’s endeavours.

Matthew and Kate present Simon Taylor with a PS3 & Games & a Certificate for ’Sick of School’. Simon won the EA Special Recognition Prize for an outstanding animated short

Matthew & Kate welcome Louis Durrant to the stage to collect the EA Overall Winner Prize: Best Animated Video of Animation 09 for the superb Animated Short, ‘Hip to be Square’.

Matthew preceded to give a presentation to the audience on Animation inside EA and the future of gaming. This was aimed to be educational and allow the audience a behind the scenes insight into videogame animation.

As part of this presentation Matthew discussed the importance of working hard at school, making the best choices when it comes to selecting options, A’Levels and Degrees to Study. In this part of the presentation emphasis was put on the importance of traditional degrees like Maths, Physics, Computer Science, Business Studies, English as the best grounding to get in the games industry. Education was providing students with too much choice and students needed to appreciate that a large number of degrees needed more thought in course structure and ensuring they prepared students for their future career. Games degrees and games design courses were prophesized as maybe not setting up students for long term success, (with a few exceptions).

The future of gaming and entertainment is being driven by technology be it the internet & web 2.0 with the adoption of Broadband; TV was changing with the likes of Sky Plus allowing live TV to be paused and TV was now viewable over the web and on handheld devices; Cinema was changing with High Definition TV’s and surround sound bringing the cinema experience into the living room; Music was now founded on downloads and creating the ’soundtrack’ of one’s life over mediums like Itunes; Gaming was being pushed not only technologically through the power of the Next gen machines like PS3 and Xbox360 but through widening and deepening gameplay experience through accessible controllers like the Wii-mote and looking to the future, Project Natal, with no need for any controller. Technology is really revolutionizing the way we are entertained was the clear message…..

Audience members were invited on stage to try to differentiate between three pictures of cars. 1 car was taken from Need for Speed videogame, another was a real car and the other was from a film CG render. Audience members consistently got the images incorrect, hence demonstrating how far gaming, film CG and reality had converged

A large part of the presentation went into animation techniques, an introduction in Motion Capture, a review of Artificial Intelligence, demonstrating complex AI and logarithms used in FIFA, behavioral patterns in gaming and a discussion into emotionally believable characters in gaming and the infamous zombie line.

Concluding the day, Matthew & Toby Howard field questions from an intelligent and peceptive audience of 7 – 19 year olds creatives.
Looks a cool day. Thanks to Toby, Matthew & Kate for the pictures.
EArl
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