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	<title>Comments on: Reflection Point:   The rise of Games Degrees</title>
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		<title>By: Josh</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-162</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 02 Jun 2009 18:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-162</guid>
		<description>I agree wholeheartedly with this article.  I made the unfortunate decision of taking on a master&#039;s degree in interactive media at a prestigious school in Southern California.  While I really appreciate the education that I received, the game industry has thus far seen no value in it.  As a result, I&#039;m currently unemployed two years after graduation.  The best employment I can seem to find right now is either game testing or taking a low-end PA job at a known game industry non-profit organization.  Plus now I&#039;m in the fun position of being too far out from graduation to qualify for an internship, too experienced to be taken on as a Production Coordinator or other entry-level position, and too under-experienced to be taken on as an Assistant Producer.

It seems that even with all of these qualifications, there&#039;s no place for a new person with a &quot;game degree&quot;...  Regardless of said person&#039;s smarts, abilities, skills, and education.  And worst of all, the industry still scorns those who attempt to become formally educated in the craft.</description>
		<content:encoded><![CDATA[<p>I agree wholeheartedly with this article.  I made the unfortunate decision of taking on a master&#8217;s degree in interactive media at a prestigious school in Southern California.  While I really appreciate the education that I received, the game industry has thus far seen no value in it.  As a result, I&#8217;m currently unemployed two years after graduation.  The best employment I can seem to find right now is either game testing or taking a low-end PA job at a known game industry non-profit organization.  Plus now I&#8217;m in the fun position of being too far out from graduation to qualify for an internship, too experienced to be taken on as a Production Coordinator or other entry-level position, and too under-experienced to be taken on as an Assistant Producer.</p>
<p>It seems that even with all of these qualifications, there&#8217;s no place for a new person with a &#8220;game degree&#8221;&#8230;  Regardless of said person&#8217;s smarts, abilities, skills, and education.  And worst of all, the industry still scorns those who attempt to become formally educated in the craft.</p>
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		<title>By: lucy</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-156</link>
		<dc:creator>lucy</dc:creator>
		<pubDate>Tue, 02 Jun 2009 05:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-156</guid>
		<description>Great article! 
I think it raises a great point that with ALL degrees (even if not in gaming) students need to do their, erm, studies and really work out which courses are most suitable for what they are looking for. 
Maybe if more students started asking questions of the insitutions, universities and colleges might give more thought to the worthiness of setting up yet another course.</description>
		<content:encoded><![CDATA[<p>Great article!<br />
I think it raises a great point that with ALL degrees (even if not in gaming) students need to do their, erm, studies and really work out which courses are most suitable for what they are looking for.<br />
Maybe if more students started asking questions of the insitutions, universities and colleges might give more thought to the worthiness of setting up yet another course.</p>
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		<title>By: Carl Dungca</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-155</link>
		<dc:creator>Carl Dungca</dc:creator>
		<pubDate>Sat, 30 May 2009 07:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-155</guid>
		<description>This past December, I graduated from the Florida Interactive Entertainment Academy (FIEA), a game development master&#039;s degree program at the University of Central Florida (Orlando, FL). The program was developed in conjunction with EA and the state of Florida to nurture talent in this highly creative, high tech region.

The program is only one its fifth group of students, but they&#039;re given 100% of the faculty&#039;s attention for three consecutive semesters while they train (in production, art, or programming) and work in teams on numerous rapid prototypes and a two-semester long monster project.  Many of the games, large and small, have earned acclaim from MTV, IGF, Shockwave, and IndieCade.  (Shameless plug: Come see Zephyr: Tides of War at IndieCade@E3, booth 652.)  Some of those projects have even earned the students money before graduating.  Graduates have gone on to make waves at EA, n-Space, Midway, Neversoft, and numerous other studios.  The faculty are industry veterans with many having held lead and executive positions.

To survive takes 100% commitment, and if you can&#039;t eat, sleep, and breathe video games, you&#039;ll burn out fast.  It&#039;s like boot camp, you&#039;re thrown in the water to sink or swim. But all the pressure and no-sugar-coating critique is there to make you a stronger developer, able to adapt and think under fire.  When stepping into first jobs, alumni ramp-up time is minimal because we&#039;ve been entrenched in the process and used the same tools.  The school is dedicated the simulating the real deal and does not skimp on that criterion.

The best thing you&#039;ll earn from the program is not the degree but the experience of producing a project with a large team and all the important lesson-teaching roadbumps that come with that territory.  Knowing that, the best advice to catch an employer&#039;s eye is to make something you can show off, preferably as part of a team.  It shows you know how to communicate, execute, and deliver.  And you don&#039;t necessarily need a degree for that experience.

Speakers come in roughly every two weeks to a month. We&#039;ve had guests from EA, Vicarious Visions, Midway, Microsoft, Nintendo, CryTek, and more.  There&#039;s even a &quot;job week&quot; where interested employers conduct interviews at the school or otherwise set up phone/video calls.

More info on FIEA: http://www.fiea.ucf.edu</description>
		<content:encoded><![CDATA[<p>This past December, I graduated from the Florida Interactive Entertainment Academy (FIEA), a game development master&#8217;s degree program at the University of Central Florida (Orlando, FL). The program was developed in conjunction with EA and the state of Florida to nurture talent in this highly creative, high tech region.</p>
<p>The program is only one its fifth group of students, but they&#8217;re given 100% of the faculty&#8217;s attention for three consecutive semesters while they train (in production, art, or programming) and work in teams on numerous rapid prototypes and a two-semester long monster project.  Many of the games, large and small, have earned acclaim from MTV, IGF, Shockwave, and IndieCade.  (Shameless plug: Come see Zephyr: Tides of War at IndieCade@E3, booth 652.)  Some of those projects have even earned the students money before graduating.  Graduates have gone on to make waves at EA, n-Space, Midway, Neversoft, and numerous other studios.  The faculty are industry veterans with many having held lead and executive positions.</p>
<p>To survive takes 100% commitment, and if you can&#8217;t eat, sleep, and breathe video games, you&#8217;ll burn out fast.  It&#8217;s like boot camp, you&#8217;re thrown in the water to sink or swim. But all the pressure and no-sugar-coating critique is there to make you a stronger developer, able to adapt and think under fire.  When stepping into first jobs, alumni ramp-up time is minimal because we&#8217;ve been entrenched in the process and used the same tools.  The school is dedicated the simulating the real deal and does not skimp on that criterion.</p>
<p>The best thing you&#8217;ll earn from the program is not the degree but the experience of producing a project with a large team and all the important lesson-teaching roadbumps that come with that territory.  Knowing that, the best advice to catch an employer&#8217;s eye is to make something you can show off, preferably as part of a team.  It shows you know how to communicate, execute, and deliver.  And you don&#8217;t necessarily need a degree for that experience.</p>
<p>Speakers come in roughly every two weeks to a month. We&#8217;ve had guests from EA, Vicarious Visions, Midway, Microsoft, Nintendo, CryTek, and more.  There&#8217;s even a &#8220;job week&#8221; where interested employers conduct interviews at the school or otherwise set up phone/video calls.</p>
<p>More info on FIEA: <a href="http://www.fiea.ucf.edu" rel="nofollow">http://www.fiea.ucf.edu</a></p>
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		<title>By: MyPage Builder</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-150</link>
		<dc:creator>MyPage Builder</dc:creator>
		<pubDate>Fri, 29 May 2009 18:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-150</guid>
		<description>[...] here to see the original:  Reflection Point: The rise of Games Degrees [...]</description>
		<content:encoded><![CDATA[<p>[...] here to see the original:  Reflection Point: The rise of Games Degrees [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tess</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-147</link>
		<dc:creator>Tess</dc:creator>
		<pubDate>Fri, 29 May 2009 15:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-147</guid>
		<description>It is one think to be a doctor and to know that only people who graduated Medicine can do this, and a totally different thing to become a specialist in a field where specialists can come from everywhere. It is, after all, about investing money wisely. And, when it comes to money, I think we should be as objective as possible. Do you like games? Do you want to be a game designer? Self study, practice, research can help you achieve this goal. 

On the other hand, I must admit that a formal certification can be exactly the advantage you may need to success in a highly competitive niche. Moreover, on a long term basis (a lot of years from now on), I think that jobs will be filled in only by specialists. A specialist = study in that specific area + experience. 

Bottom line: what would I choose? I wouldn’t study game design but if my kid ( not born yet  )  wants to become Game Designer, I will encourage him to study  this in depth in University.</description>
		<content:encoded><![CDATA[<p>It is one think to be a doctor and to know that only people who graduated Medicine can do this, and a totally different thing to become a specialist in a field where specialists can come from everywhere. It is, after all, about investing money wisely. And, when it comes to money, I think we should be as objective as possible. Do you like games? Do you want to be a game designer? Self study, practice, research can help you achieve this goal. </p>
<p>On the other hand, I must admit that a formal certification can be exactly the advantage you may need to success in a highly competitive niche. Moreover, on a long term basis (a lot of years from now on), I think that jobs will be filled in only by specialists. A specialist = study in that specific area + experience. </p>
<p>Bottom line: what would I choose? I wouldn’t study game design but if my kid ( not born yet  )  wants to become Game Designer, I will encourage him to study  this in depth in University.</p>
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		<title>By: Peter Momin</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-146</link>
		<dc:creator>Peter Momin</dc:creator>
		<pubDate>Fri, 29 May 2009 14:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-146</guid>
		<description>Yes, too many degrees.  Universities are pandering to student laziness.  Choosing a traditional degree means hard work.  Choosing a soft degree means a few years of easy work, lots of drinking, sleeping and then Graduate at the end.

We need to start to shame those Universities that are putting together poor courses.  They dont deserve students and the money that attracts to them.  Courses are there to equip students with the best skills to make them employable.  currently, it feels like some universities are missing this point and are not focused on education but their own revenue stream.

Great blog piece</description>
		<content:encoded><![CDATA[<p>Yes, too many degrees.  Universities are pandering to student laziness.  Choosing a traditional degree means hard work.  Choosing a soft degree means a few years of easy work, lots of drinking, sleeping and then Graduate at the end.</p>
<p>We need to start to shame those Universities that are putting together poor courses.  They dont deserve students and the money that attracts to them.  Courses are there to equip students with the best skills to make them employable.  currently, it feels like some universities are missing this point and are not focused on education but their own revenue stream.</p>
<p>Great blog piece</p>
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		<title>By: dani</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-145</link>
		<dc:creator>dani</dc:creator>
		<pubDate>Fri, 29 May 2009 14:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-145</guid>
		<description>As a female I am considering working in the games industry.  Some of my friends think I am mad, as girls dont play games.

Thanks for this post. When faced with so many degree choices it is hard to pick the best for me.

I will use your questions on Monday to the University that I am looking to join.

EA rocks</description>
		<content:encoded><![CDATA[<p>As a female I am considering working in the games industry.  Some of my friends think I am mad, as girls dont play games.</p>
<p>Thanks for this post. When faced with so many degree choices it is hard to pick the best for me.</p>
<p>I will use your questions on Monday to the University that I am looking to join.</p>
<p>EA rocks</p>
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		<title>By: eduardo</title>
		<link>http://insideea.com/2009/05/29/reflection-point-the-rise-of-games-degrees/comment-page-1/#comment-144</link>
		<dc:creator>eduardo</dc:creator>
		<pubDate>Fri, 29 May 2009 14:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://insideea.com/?p=304#comment-144</guid>
		<description>Thanks for the post.

Spot on dude.

I must say I choose a Games Degree course and I made a choice I regret.  There are some good courses out there BUT I fell for pretty pictures and marketing spin by the University.  My fauly I guess.

The course certainly feels loose, we spend a lot of time discussing the latest games.  discussions more worthy of a student bar than the University.

I am desperately worried when I come to graduate next year at my chances of getting a good job in games in this recession.

i wish I had asked your questions EArl when I look at courses.</description>
		<content:encoded><![CDATA[<p>Thanks for the post.</p>
<p>Spot on dude.</p>
<p>I must say I choose a Games Degree course and I made a choice I regret.  There are some good courses out there BUT I fell for pretty pictures and marketing spin by the University.  My fauly I guess.</p>
<p>The course certainly feels loose, we spend a lot of time discussing the latest games.  discussions more worthy of a student bar than the University.</p>
<p>I am desperately worried when I come to graduate next year at my chances of getting a good job in games in this recession.</p>
<p>i wish I had asked your questions EArl when I look at courses.</p>
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